When the empire is large, stop and work on infrastructure - stabilize Happiness, get a National College, your Guilds, and get those Workers building improvements and City Connections. If you can't clear the Continent of all resistance before Civs on other Continents are met, you may make a few enemies. I would Puppet most Cities taken so that later they could be surrounded by Trading Posts to give a lot of Gold Income and Science with Rationalism. Take Tradition to help the first Settled Cities grow. My ideal Strategy with the Iroquois would be to play Continents, get Library, then focus a lot on the bottom of the Tech Tree and conquer other Civs on your Continent with Composite Bowmen and Mohawks. This means you may reach more lucrative Cities to trade with because of their UA. 2-3 Road tiles will allow the Caravan to go that much further. Caravans treating these as Roads will allow you to establish Trade Routes that are just outside of normal range. Having Units count those tiles as Roads helps their Workers to get around and add Improvements. This will save you a ton of Gold on Road Maintenance. You need only place Roads in between these tiles to establish City Connections, and in some cases they will be established outright. Now on to The Great Warpath, an excellent Civ Unique Ability if there are many Forests/Jungles around your Expansion Cities. Use Roads in between Forest/Jungle to establish. In this case, I got a City Connection with 0 Roads. Place them in Forests/Jungle around target Cities so that the City's attack will deal less damage. The 33% CS bonus in Forest/Hill means if you take Drill for your Promotions, a Mohawk Warrior fighting in that Terrain will take much less damage and dish it, too. Get 6-8 Archers, several of these, and go on the Warpath and take a part of your Continent before other Civs are met - else this UU is wasted. This means you have no limit on how many you can Produce. The Mohawk Warrior is a great Unit that can be built without Iron. To take maximum advantage, you need Construction Tech (also unlocks Composite Bowmen) and Metal Casting for the Longhouse itself. The Pantheon that gives +1 Food from Camps can be very helpful to the Iroquois. Every other Forest tile gets Lumber Mills to maximize the benefit from the Longhouse. All forests along Rivers get chopped so the City can grow faster with Civil Service. IF you have a choice between grassland/plains under the Forests, use the Grassland for your Farms to maximize growth. The only drawback is that these Cities need Internal Food Trade Routes to help them grow, because you will want to save as much Forest as possible, chop a bit here and there to place a Farm on Grassland to let it grow. I've shown the difference in Production above - 73 vs 53, a gain of 37% Production in a City with 25 Population. Areas with plenty of Forest and Resources are your targets to expand to, just because of this building. Thanks to the Iroquois Forest Start Bias, you should usually get to use this building heavily at least in your Capital. I've provided an example of its power above. Strategies/Ideas for playing the Iroquois:įirst, let's look at the Longhouse, which boosts Forest Tiles (Can be plain Forest, Camps for Deer, Furs, or Truffles from Trapping Tech, but mainly Lumber Mills). With a Longhouse and working 12 Lumber Mills, the Iroquois Capital has 73.2 Production Hiawatha is likely to go for a Cultural or Scientific Victory. So long as he doesn't rush you with Mohawk Warriors, the Iroquois are a Civ that are often easy to get along with. He is overall not very competitive and usually a good target for Trade Deals, Declarations of Friendship, and Research Agreements. Playing Against The Hiawatha AI - Their Tendencies (XML Info and Flavors) Warmonger So long as you have 7-8 Forests, it is better than the Workshop. Gives the flat +2 Production of a Workshop, but changes the 10% Production bons to instead give +1 Production per Forest tile. Requires Metal Casting, Replaces Workshop Gains +33% Combat Bonus in Forest/Jungle (even if on hill) and doesn't require iron unlike the Swordsman. Requires Iron Working, Replaces Swordsman Units and Caravans move through forest/jungle in your territory as if they were roads and these tiles can be used to establish City Connections Civ 5 Iroquois Civilization Civ Bonuses, AI Info, Strategies, Unique Units and Buildings Updated for Gods and Kings and Brave New World DLCs